Key Features : The three essential driving forces behind X-Particles simulations Dynamics – bringing life to your particles, Generators – creating geometry, splines and volumes and Modifiers – to control and manipulate your particles behaviour.ĭynamics : A wide range of Dynamic modules from Constraints to Fluids and Fire means you can add life to your particles, replicating realistic physical particle behaviour. Use the Data Mapping tab in each X-Particles modifier to access particle attributes like texture, brightness, speed or temperature, giving a totally new level of control. Multiple options to combine Emitters and Modifiers, gives you a vast range of possibilities.ĭata Mapping : Fully exchange, manipulate and combine particle data from every place within X-Particles. Create outstanding ParticleFX from Solar Systems, FUI, Holograms and medical visualisations to abstract artwork. Designers can switch effortlessly between motion graphics and VFX, within a unified system. Аудио: AAC, 48.An essential component of an artist’s toolkit, X-Particles is the solution to satisfy all your particle needs: Cloth, Smoke, Fire, Fluids, Grains and Dynamics. Compositing Setups (Project Files only)Ġ2 - Shaders - 01 - Arnold Shader Network - 01 - OverviewĠ2 - Shaders - 01 - Arnold Shader Network - 02 - ShortcutsĠ2 - Shaders - 03 - Surface - 01 - StandardĠ2 - Shaders - 03 - Surface - 02 - Layer ColorĠ2 - Shaders - 03 - Surface - 03 - Ray SwitchĠ2 - Shaders - 03 - Surface - 04 - UtilityĠ2 - Shaders - 03 - Surface - 06 - Shadow MatteĠ2 - Shaders - 03 - Surface - 07 - Bump and Normal MappingĠ2 - Shaders - 04 - Texture - 02 - TX - 01 - OverviewĠ2 - Shaders - 04 - Texture - 02 - TX - 02 - TX ManagerĠ2 - Shaders - 04 - Texture - 02 - TX - 03 - Mip MappingĠ2 - Shaders - 06 - User Data - 03 - Dynamic FeedĠ2 - Shaders - 07 - Utility - 01 - Facing RatioĠ2 - Shaders - 07 - Utility - 02 - UV TransformĠ2 - Shaders - 08 - C4D Shaders - 01 - BitmapĠ2 - Shaders - 08 - C4D Shaders - 02 - Vertex MapĠ3 - Parameters Tag - 02 - Geometry Parameters - 01 - MainĠ3 - Parameters Tag - 02 - Geometry Parameters - 02 - SubdivisionĠ8 - Lighting - 01 - Light Types - 01 - OverviewĠ8 - Lighting - 01 - Light Types - 02 - Sky DomeĠ8 - Lighting - 01 - Light Types - 03 - Mesh LightĠ8 - Lighting - 01 - Light Types - 04 - PhotometricĠ8 - Lighting - 02 - Filters - 01 - BarndoorĠ8 - Lighting - 02 - Filters - 03 - Light BlockerĠ8 - Lighting - 02 - Filters - 04 - Light DecayĠ8 - Lighting - 03 - Sky and Physical Sky - 01 - SkyĠ8 - Lighting - 03 - Sky and Physical Sky - 02 - Physical SkyĠ8 - Lighting - 04 - Atmosphere - 01 - FogĠ8 - Lighting - 04 - Atmosphere - 02 - Volume Scatteringġ1 - Render Settings - 01 - Main - 01 - Samplingġ1 - Render Settings - 01 - Main - 02 - Ray Depthġ1 - Render Settings - 02 - AOV - 01 - Setupġ1 - Render Settings - 02 - AOV - 02 - Arnold AOVġ1 - Render Settings - 02 - AOV - 03 - Custom AOVġ1 - Render Settings - 02 - AOV - 04 - Object Based AOVįiles - Vol 05.rar Файлы примеров: присутствуют With a total length of 6 hours, this course is all about key concepts that will help get you started working with this highly efficient, physically-based ray tracer.ġ5. “Mastering Arnold Renderer for Cinema 4D” is a collection of short, educational video lessons that feature Solid Angle’s global illumination rendering engine.
It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Описание: Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Mastering Arnold Renderer for Cinema 4D - Bundle